An independent game developer for Roblox has voiced strong concerns regarding the platform's child safety policies, suggesting that current measures, including age verification checks, do not adequately protect young users. In an exclusive interview with BBC Radio 5 Live, the developer, who requested anonymity, insisted that parents should monitor their children continuously while they engage with Roblox. He stated, “If that's not possible, then they shouldn't be playing Roblox.”
Roblox is notably popular among children aged eight to 12 in the UK, averaging over 80 million global players daily, with around 40% of them under the age of 13. The developer's appeal for heightened vigilance comes amid ongoing discussions about the safety of the platform, especially considering its open world where users can interact with one another and create their own games.
While Roblox representatives assert that safety is a top priority and claim they have advanced safeguards in place, the developer pointed out that his experience suggests otherwise. He mentioned witnessing various safety violations on the platform and expressed his concerns about children being lured by strangers or exposed to inappropriate content.
The developer elaborated on troubling instances, stating: “I have seen games where the goal is to shoot as many people as possible in the depicted version of Sandy Hook or Columbine. I've seen remakes of Epstein Island on Roblox.” This alarming revelation underscores the pressing need for enhanced safety measures on platforms frequented by children.
Roblox has introduced mandatory age verification checks and claims to monitor user behavior continuously to mitigate risks. However, critics remain skeptical and argue that the platform needs to instill more robust safeguards to protect young players from potential dangers.
As the conversation around online safety intensifies, experts and developers alike emphasize that parents must remain vigilant regarding their children's online activities, particularly in gaming environments where the interaction with strangers is commonplace.





















